// Learn cc.Class:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const PuzzleManager = require('PuzzleManager')
cc.Class({
    extends: cc.Component,

    properties: {
        pm: {
            type: PuzzleManager,
            default:null,
            tooltip:'解谜管理器'
        },
        id:0,
    },

    // LIFE-CYCLE CALLBACKS:

    onLoad () {
        this.collected = false;
    },

    start () {

    },

    
    onBeginContact: function (contact, selfCollider, otherCollider) {
        if (otherCollider.tag == 8 && !this.collected) {
            //与主角相碰
            this.pm.collect(this.id);
            this.collected = true;
            var anim = this.getComponent(cc.Animation);
            anim.disappear = function () {
                this.node.destroy();
            }
            anim.play('石头消失')
        }
    },

    // update (dt) {},
});
